Skip to content

De Verdieping / GOTH / Posthuman

So Post­human (3): Monstrous humans and human monsters

This is the third column in an ongoing series, in which curators share their thoughts on all things ‘posthuman’. You only have to pick up a Gothic novel or turn on a horror film to notice the Gothic obsession with the human body. Limbs are torn off and grow back; decomposing corpses dig their way out of the grave; and flesh-and-blood human beings are transformed into hideous monstrosities or possessed by voracious demons from another world. Nothing is safe: the way we look, our sex, gender or sexuality, our health, our physical integrity or even our mortality. And if we’re no longer human... what are we exactly?

The theme of posthumanism, which is all about looking beyond our human limitations, constantly raises this same question. What I want to explore in this column is what the Gothic and the ‘posthuman’ have in common.

Within the Gothic imagination, nothing is what it seems: a monster is never just a monster. The boundaries between body and soul or between death and life itself are frequently called into question. Take ghosts or phantoms – beings with no physical body but which can still slam doors, cause candles to flicker or loom up in your bathroom mirror. Or vampires, which are neither dead nor alive, human nor beast. Creatures like these make us less certain about what belongs where and what doesn’t. According to the cultural critic and gender researcher Judith Halberstam, the Gothic fascination for the unheimlich or uncanny is eminently modern:

Gothic […] marks a peculiarly modern preoccupation with boundaries and their collapse. Gothic monsters, furthermore, differ from the monsters that come before the nineteenth century in that the monsters of modernity are characterized by their proximity to humans.

— Judith Halberstam, <em>Skin Shows: Gothic Horror and the Technology of Monsters</em> (1995)

All this swiftly evokes associations with posthumanism, which explores the human being’s limits: the ways in which our bodies can be modified or even transcended. For some, this process is a noble goal. Yet it also raises profound insecurities, fears and questions, which translate readily into Gothic images and associations. In another of her books, Halberstam describes the posthuman body in the following terms:

The posthuman body is a technology, a screen, a projected image; it is a body under the sign of AIDS, a contaminated body, a deadly body, a techno-body; it is, as we shall see, a queer body.

— Judith Halberstam en Ira Livingston, “Introduction: Posthuman Bodies”, in <em>Posthuman Bodies</em> (1995)

Her list alludes to liberation (technology, queer) but also to inauthenticity (screen, projection) and even damnation (infection, death). Posthumanism upends our notions of security and certainty. The design of the new human is exciting, yet it can also be downright creepy. Take the futuristic yet perverse Biomechanoids of the Swiss designer HR Giger, as featured in the exhibition GOTH – Designing Darkness.

Werken van HR Giger in de tentoonstelling GOTH – Designing Darkness. Foto door Chantal Lenting voor Design Museum Den Bosch.

It’s no coincidence that many Gothic novels refer to the technological and scientific debates of their time, the most famous and influential example, of course, being Mary Shelley’s Frankenstein (1818). In her iconic book, a young scientist called Victor Frankenstein sets out to design a living human being for himself. At the first sign of life, however, he immediately realizes he has gone too far:

How can I describe my emotions at this catastrophe, or how delineate the wretch whom with such infinite pains and care I had endeavoured to form? His limbs were in proportion, and I had selected his features as beautiful. Beautiful! Great God! His yellow skin scarcely covered the work of muscles and arteries beneath […].

— Mary Wollstonecraft Shelley, <em>Frankenstein: or, the Modern Prometheus</em> (1818)

The creation of a new kind of human being in Frankenstein marks the breaching of ethical, moral, and ‘natural’ boundaries. It is precisely the monster’s not-quite humanity that makes it so terrifying both to its creator and to us. Shadowy spaces like this between fear and expectation are the genre’s domain par excellence:

Frontispiece van Frankenstein door Mary Shelley, 1831.

Always present in the Gothic is this: two things that should have remained apart – for example, madness and science; the living and the dead; the living and the dead; technology and the human body; the pagan and the Christian; innocence and corruption; the suburban and the rural – are brought together, with terrifying consequences.

— Gilda Williams, “How Deep Is Your Goth? Gothic Art in the Contemporary”, in <em>The Gothic: Documents of Contemporary Art</em> (2007)

The horror of blurring boundaries and the associated technophobia (as described by Anthony Mandal in his essay ‘Gothic 2.0: Remixing Revenants in the Transmedia Age’, 1995) is therefore a typical theme for the Gothic. Which is not to say that the genre does nothing but wag an admonishing finger at anything considered to be ‘other’. Gothic images and stories can be found throughout our popular and wider culture and in each place, they have developed in different ways. The result being that monsters can be scary, romantic, funny, corny or all of these at once. Gothic novels and horror films might convey a conservative message or just as easily highlight the horror of injustice.

Posthuman horror sees us transcending our human bodies and merging into something new – something that, viewed through a Gothic lens, can also be a form of freedom. Goth subculture, for example, nuances the time-honoured ‘good and evil’ of the Gothic novel. Goths identify with the outsider. They rise above their everyday selves in an almost posthuman way, preferably into a world beyond the stifling character of everyday life. The Cybergoth offshoot goes so far as to explicitly embrace the fusion of human being and technology, taking its stylistic cues from cyberpunk films like Tron, Blade Runner and The Matrix.

‘Replicant’ Pris (Daryl Hannah) en ‘genetic designer’ J.F. Sebastian (William Sanderson) in Ridley Scotts Blade Runner (1982). PictureLux / The Hollywood Archive / Alamy Stock Photo.

The final link with posthumanism is, perhaps, the most obvious one: the Gothic is also subject to the increasing influence of new communication technologies. According to Mandal, the genre’s characteristic mix of real and fake is ideally suited to flourish on the internet. We can copy originals and remix them to create a new image, a new style, a new story. Social media allows anyone to transform themselves into a vampire bat, even if they are mousy in everyday life.

Real or fake? Creepy or familiar? Deadly serious or ironic? It is precisely the uncertainty and instability of posthumanism that makes it a Gothic phenomenon par excellence.

Gerelateerde verdieping items

Researcher and curator Lua Vollaard wrote an exclusive article for the Third Floor about her findings from the archival research on the Philips semiconductor factory in Nijmegen. How did the “neat girls” with “manual skills,” who played a crucial role in making microchips in Nijmegen,...
Sex historian and journalist Hallie Lieberman explores a Dutch design legacy of sextoys. In this exclusive article for the Third Floor, she writes how Jandirk Groet, designer of Fokker airplanes, partnered with American feminist porn director Candida Royalle to create Natural Contours.
Thijs Gras is a historian and ambulance paramedic. He has published several books on the history of ambulance care, but he also maintains a particular interest in the history of incubators. Exclusively for the Third Floor, he wrote an article on the phenomenon of the ‘incubator as...
From the exhibition: the Goth subculture experiments like no other with gender, sexuality and style, finding new meanings for old stereotypes through endless combinations.
From the exhibition: new technologies help to visualize the dark sense of life in constantly changing ways, although it is frequently the shortcomings of such technology – scratches on the film or fading of the photograph – that give a ‘Gothic feel’ to an image.
From the exhibition: the threatening, imper­so­nal and all-consuming metropolis shaped the Gothic imagination of this un­certain pe­riod. It is a form of the Gothic where fear of the future becomes entangled with the dread of the past.
From the exhibition: in the Gothic tradition, historyis exaggerated, twisted or straightforwardly invented. The past on which Goth is based is an intoxicating mixture of fantasy and reality.
From the exhibition: The Goth tradition allows you to mix imagery, symbols and styles to your heart’s content. The result is an emphatic atmosphere, which stimulates the imagination and creates darkness. Goth isn’t a style in the traditional sense but a feeling.
From the exhibition: a sublime nature in this sense features prominently in the Gothic tradition, not only as a setting for elusive mysteries or unspeakable secrets, but also as a protagonist in its own right.
Posthuman; once your eyes are opened to it you see it everywhere. But what is it? In this recurring series, curator Fredric Baas explains. In the first column, Baas focuses on the chang­ing human body, something Austrian designers were already investigating in the 1960s.
The works in the part 'Beyond The Body' of the exhibition BodyDrift have left the human body behind. They show how manipulable we have become both physically and mentally, and ask us to consider how much ‘self’ we still retain.
The body is becoming increasingly analysed and digitized, with and without our knowledge, steadily blurring the boundary between the private and public sphere. Explore ‘The Biometric Body’ in the exhibition BodyDrift – Anatomies of the Future.